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The Company
Nine-Patch Multiple-Choice is looking to partner and license Knowledge and Judgment Scoring (KJS) as a replacement for, or update to, traditional multiple-choice tests scored by just counting the right marks, in the classroom, on standardized tests, and in the workplace. Nine-Patch Multiple-Choice
was incorporated in 2006 to continue a tradition, started in 1981, of promoting Knowledge and Judgment Scoring. The basic routines were developed over a nine year period involving over 3000 students. To obtain the full power of multiple-choice tests, teachers and test makers must break out of the habit of scoring multiple-choice tests by only counting the right marks. The company logo came from combining the three parties involved in education (students, teachers, and administrators) and the three levels of thinking they use (higher, cyclic; concrete, linear; and lowest, guessing). The combination forms a nine-patch quilt design often used by the software author's mother.
The nine cells represent the nine ways anything done in a classroom can be interpreted. The logo outlines the sources for much of the confusion in educational activities.
Accurate productive communication across the three levels of thinking is difficult in the classroom and in other educational and regulatory activities that control what takes place in the classroom. Expectations at higher levels of thinking (abstract generalizations) are often reversed at lower levels of thinking (concrete and below).
The greater the need for short term results from an instructional system, the lower the level of thinking that dominates administrator, teacher, and student activities. This has recently been
reported
for the ACT test; the more practice time at lower levels of thinking, the lower the test scores. And more serious, "About 83 percent of Chicago high school juniors surveyed believed that ACT scores are primarily determined by test-taking skills." The respected ACT invites this perception by scoring at the lowest level of thinking, and by the average score, for 2007, being below 50% of a perfect score, where chance determines the score as much as the student. These students are correct in their belief, but confuse the effects of test taking skills and chance. They are not taking a test to report what they know, but are playing an academic lottery.
Knowledge and Judgment Scoring has been used successfully to develop self-correcting scholars from negative passive pupils. A new use is to obtain accurate, honest, fair test scores needed to implement pass/fail points below 80% on standardized tests. When combined, the effect is to increase the level of thinking and the quality of students in instructional activities and in practice tests.
Current offerings are based on Break Out Open-Source code. Break Out Plus adds a cheat checker for easy classroom use. Power Up Plus adds a modern, classroom friendly, item analysis and a second student counseling matrix.